Growing Happy, Healthy Young Minds

Edited by Dr Ramesh Manocha & Gyongyi Horvath
To read the full chapter go to Volume 1, chapter 3, 19. 292-305.

Authors

Dan Haesler

Dan Haesler works with organisations around issues of engagement, wellbeing, mindset and leadership. As well as schools, he has consulted to government education projects, corporate business, The Black Dog Institute and other not-forprofit organisations. Dan is an international keynote speaker, regularly features in the media, and writes a monthly column in the Australian Teacher Magazine. Dan’s first book, #SchoolOfThought, is now available on his website and all profits will go to supporting the Indigenous Literacy Foundation.

Website: www.danhaesler.com

This chapter will explore why Minecraft is so engaging for young (and older) children, and what parents, teachers and perhaps employers can learn from gaming mechanics to improve outcomes for young people.

Want to Learn More, Get Help or Find Support?

More resources will be available soon!

There are currently no podcasts available. This page will be updated once new podcasts have been created.

More resources will be available soon!

More resources will be available soon!

Dweck, Carol 2012, Mindset, Little, Brown, London.

Pink, DH 2004, Drive, Penguin Putnam Inc, New York

1. Brand, J., & Todhunter, S., Digital Australia 2016

2. www.people.hofstra.edu/Jeffrey_J_Froh/spring 2010 web/ELYS_FINAL PROOF.pdf

3. www.schlechtycenter.org/about-the-center

4. Munns, G., Sawyer, W., & Cole, B. (Eds.), Exemplary teachers of students in poverty, Routledge, 2013.

5. Geirland, John, ‘Go With The Flow’. Wired magazine, September, Issue 4.09, 1996.

6. www.ncbi.nlm.nih.gov/pubmed/11392867

7. Check out planetminecraft.com for more ideas

Know of any good resources that are not listed here? You can tell us here!