American Psychological Association, 2013, ‘Conditions for further Study: Internet Gaming Disorder’, in Diagnostic and Statistical Manual (5th edition), Washington, VA, pp 795–798.
Beard KW, 2005, ‘Internet addiction: A review of current assessment techniques and potential assessment questions’, Cyberpsycholog y and Behaviour 8, pp 7–14.
Berle D & Starcevic V, 2015, ‘Are some video games associated with more life interference and psychopathology than others? Comparing massively multiplayer online role-playing games with other forms of video game’, Australian Journal of Biolog y 67, pp 105–114.
Grusser SM, Thalemann R & Griffiths MD, 2007, ‘Excessive computer game playing: evidence for addiction and aggression?’ Cyberpsycholog y and Behaviour 10(2), pp 290–292.
Han DH, Kim SM, Bae SJ, Renshaw P & Anderson J, 2015, ‘Brain connectivity and psychiatric co-morbidity with internet gaming disorder’, Addiction Biolog y,
Hysing M, Pallesen S, Stormark KM, Jakobsen R, Lundervold AJ & Sivertsen B, 2015, ‘Sleep and use of electronic devices in adolescence: results from a large populationbased study’, BMJ Open 2, 2:5(1).
Manocha, R (Ed), 2017, Growing Happy, Healthy Young Minds: Generation Next, Hachette Australia, Sydney.
Petry N, Rehbein F, Gentile DA, Lemmens JS, Rumpf H-J, Mossle T, Bischof G, Tao R, Fung DSS, Borges G, Auriacombe M, Gonzales Ibanez A, Tam P & O’Brien C, 2013, ‘International Consensus Guidelines for assessing Internet Gaming Disorder using the new DSM-V approach’, Addiction 109(9), pp 1399–1406.
Tam P & Walter G, 2013, ‘Problematic Internet Use in Childhood and Youth: Evolution of a 21st Century Affliction’, Australasian Psychiatry 21, pp 533–536.