GTA’s vast and action-packed virtual world is frequently more appealing to players than the real one, with 14% of British men admitting they are likely to throw a sickie on the launch day of a new game. Thanks to its gameplay innovations, and helped along by just a hint of controversy, the series has shifted 125 million units since its inception, becoming the fifth biggest-selling videogame franchise of all time.
via Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon | Technology | The Guardian.
Why is generation next sponsoring a long ad for Grand Theft Auto instead of exploring issues like poor male role models, violence against women and the glorification of crime in general? I don’t get it.
Hi Katrina
Thanks for your comment. Posting this article on GTA was not intended to advertise or promote it, but instead to provide an insight into the intense psychological designing that underpins its structure as well as an insight into its contents and what payers find so compelling about it. I don’t play or support GTA but I think it is important that we try to understand it, and the phenomenon that it represents, as fully as possible
Ramesh