The Disrupted Childhood Report

The Disrupted Childhood Report explains commonly-used strategies, and highlights how automated technology both leverages and reinforces human instinct, in order to trigger habits and behaviours. Variously called ‘reward loops’, ‘captology’, ‘sticky’, ‘dwell features’ and ‘extended use strategies’, persuasive design strategies are deliberately baked into digital services and products in order to capture and hold users’ [...]